Another unstructured feedback post:
To the start of the editor:
ya, its unusual, even for a tool, to start with some dialog form. I'd recommend to start with some default blank thing (20x20 green map?) , people can move on from there either with new map or open.
To multiple mapobjects on the same hex: so I take that it IS possible to place several over each other?
(its clear that multiple of the same kind dont make sense).
When a mapobject occupies several hexes, for example a mountain, could all hexes be marked with it?
To the dialog speakers: just load a list from StreamingAssets\Characters and remove the "cha_" from the names. Should have all of the available speakers I think. Might even show the images.
A little display bug with dialogs: on a dialog transition with the action "stop dialog", StartDialog is displayed. The data in the map file is correct.
Mark it (can also multiselect using ctrl), select the stamp-tool (press 4) and shift-klick on the map.
This is what i meant with "not intuitive"
I'm not a big GUI builder either, my collegues use to call my internal test tool "der Bucklige", but it's different if you built it yourself or if someone else has to use it.
What kind of other key shortcuts do exist?
1-4: tool selection (1 - select, 2 - place, 3 - delete, 4 - clone)
rightclick/drag: navigate map
mousewheel: rotate selected item
shift (when in mode 4): move instead of clone
Setting unit health: in the original files 2 different "modes" were used, one for absolute number, one for %:
<health hp="123" />
<health health="1" />
The editor always uses the % one. Which one doesnt really matter, but: maybe allow values over 100%? I used this to create some extra-hardened-ultra-special-elite-force units
Think of end-boss emperor tank and the like.
The trackbar is clumsy to use in my opinion. Maybe use a simple spinedit instead?
Unit experience and upgrades cannot be set with the editor yet.
Oh and i just found the map overlays. Lotsa nice features.