Author Topic: Battle Worlds Builder Crashlogs  (Read 9107 times)

ed98027

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Re: Battle Worlds Builder Crashlogs
« Reply #15 on: 2013-11-07 21:17:15 »
Hi crash at launch

System.IO.FileNotFoundException
Could not load file or assembly 'UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
   at KingArt.BW.Game.Core.GameApplication..ctor()
   at KingArt.BW.Builder.Program.Main() in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Program.cs:line 31

Windows 8, steam version.

Hi, Just want to report that the new version solved the problem, thanks.

Pham

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Re: Battle Worlds Builder Crashlogs
« Reply #16 on: 2013-11-10 11:24:38 »
System.NullReferenceException
Object reference not set to an instance of an object.
   at KingArt.BW.Game.Core.Missions.ConquerUnit.OnUnitManagerOnUnitAdded(Object sender, UnitEventArgs unitEventArgs) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\Game\Core\Missions\ConquerUnit.cs:line 75
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at KingArt.BW.Game.Core.Units.UnitManager.Add(Unit unit) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\Game\Core\Units\UnitManager.cs:line 292
   at KingArt.BW.Game.Core.Units.UnitManager.Create(Int32 id, UnitTemplate template, Int32 team) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\Game\Core\Units\UnitManager.cs:line 241
   at KingArt.BW.Builder.Units.EditorUnitManager.CreateAndAdd(UnitTemplate template, Int32 team) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Units\EditorUnitManager.cs:line 105
   at KingArt.BW.Builder.Palettes.Implementation.UnitInk.<>c__DisplayClass6.<GetApplyAndUndo>b__3() in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Palettes\Implementation\UnitInk.cs:line 61
   at KingArt.BW.Builder.Command.ActionCommand.Do() in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Command\AddCommand.cs:line 42
   at KingArt.BW.Builder.Command.AggregateCommand.Add(ICommand command) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Command\AggregateCommand.cs:line 45
   at KingArt.BW.Builder.EditTools.Implementation.PenEditTool.LeftMouseDown(Hex mouseOverHex) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\EditTools\Implementation\PenEditTool.cs:line 42
   at KingArt.BW.Builder.Input.EditorInputMode.mouseDown(MouseFunction button) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Input\EditorInputMode.cs:line 26
   at KingArt.BW.Game.Core.Input.InputManager.injectMouseDown(MouseFunction flags) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\Game\Core\Input\InputManager.cs:line 85
   at KingArt.BW.Builder.Forms.MapViewForm.pictureBox1_MouseDown(Object sender, MouseEventArgs e) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Forms\MapViewForm.cs:line 84
   at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
   at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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synisill

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Battle Worlds Builder crashes when deleting resource name
« Reply #17 on: 2013-11-10 15:02:40 »
It's easy to re-enact this one: by chance, i deleted the word "mines" in the Hex Inspector, while the focus was on a light factory.  BWK crashed then:

System.NullReferenceException
Object reference not set to an instance of an object.
   at KingArt.BW.Builder.Palettes.Ui.UnitsPaletteHexInspectorSubControl.OnDataGridViewResourcesCellEndEdit(Object sender, DataGridViewCellEventArgs e) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Palettes\Ui\UnitsPaletteHexInspectorSubControl.cs:line 189
   at System.Windows.Forms.DataGridView.OnCellEndEdit(DataGridViewCellEventArgs e)
   at System.Windows.Forms.DataGridView.EndEdit(DataGridViewDataErrorContexts context, DataGridViewValidateCellInternal validateCell, Boolean fireCellLeave, Boolean fireCellEnter, Boolean fireRowLeave, Boolean fireRowEnter, Boolean fireLeave, Boolean keepFocus, Boolean resetCurrentCell, Boolean resetAnchorCell)
   at System.Windows.Forms.DataGridView.SetCurrentCellAddressCore(Int32 columnIndex, Int32 rowIndex, Boolean setAnchorCellAddress, Boolean validateCurrentCell, Boolean throughMouseClick)
   at System.Windows.Forms.DataGridView.OnCellMouseDown(HitTestInfo hti, Boolean isShiftDown, Boolean isControlDown)
   at System.Windows.Forms.DataGridView.OnCellMouseDown(DataGridViewCellMouseEventArgs e)
   at System.Windows.Forms.DataGridView.OnMouseDown(MouseEventArgs e)
   at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.DataGridView.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


Florian Feith (KingArt)

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Re: Battle Worlds Builder Crashlogs
« Reply #18 on: 2013-11-11 16:29:29 »
System.NullReferenceException
Object reference not set to an instance of an object.
   at KingArt.BW.Game.Core.Missions.ConquerUnit.OnUnitManagerOnUnitAdded(Object sender, UnitEventArgs unitEventArgs) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\Game\Core\Missions\ConquerUnit.cs:line 75
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at KingArt.BW.Game.Core.Units.UnitManager.Add(Unit unit) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\Game\Core\Units\UnitManager.cs:line 292
   at KingArt.BW.Game.Core.Units.UnitManager.Create(Int32 id, UnitTemplate template, Int32 team) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\Game\Core\Units\UnitManager.cs:line 241
   at KingArt.BW.Builder.Units.EditorUnitManager.CreateAndAdd(UnitTemplate template, Int32 team) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Units\EditorUnitManager.cs:line 105
   at KingArt.BW.Builder.Palettes.Implementation.UnitInk.<>c__DisplayClass6.<GetApplyAndUndo>b__3() in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Palettes\Implementation\UnitInk.cs:line 61
   at KingArt.BW.Builder.Command.ActionCommand.Do() in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Command\AddCommand.cs:line 42
   at KingArt.BW.Builder.Command.AggregateCommand.Add(ICommand command) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Command\AggregateCommand.cs:line 45
   at KingArt.BW.Builder.EditTools.Implementation.PenEditTool.LeftMouseDown(Hex mouseOverHex) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\EditTools\Implementation\PenEditTool.cs:line 42
   at KingArt.BW.Builder.Input.EditorInputMode.mouseDown(MouseFunction button) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Input\EditorInputMode.cs:line 26
   at KingArt.BW.Game.Core.Input.InputManager.injectMouseDown(MouseFunction flags) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\Game\Core\Input\InputManager.cs:line 85
   at KingArt.BW.Builder.Forms.MapViewForm.pictureBox1_MouseDown(Object sender, MouseEventArgs e) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Forms\MapViewForm.cs:line 84
   at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
   at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Will be fixed in the next build.

Florian Feith (KingArt)

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Re: Battle Worlds Builder crashes when deleting resource name
« Reply #19 on: 2013-11-11 16:33:52 »
It's easy to re-enact this one: by chance, i deleted the word "mines" in the Hex Inspector, while the focus was on a light factory.  BWK crashed then:


That's fixed in the next build as well.
Who would try to rename a resource? "The mines on this map are called blowupdishes!" (-; Good thing you found that one it by accident.

LordFjord

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Re: Battle Worlds Builder Crashlogs
« Reply #20 on: 2013-11-23 08:41:20 »
Version from 22.11.2013, when trying to open a map, I get an error:
Code: [Select]
System.IndexOutOfRangeException
Index was outside the bounds of the array.
   at KingArt.BW.Builder.Palettes.Implementation.MapObjectsPalette.<GetUntaggedMessages>d__25.MoveNext() in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Palettes\Implementation\MapObjectsPalette.cs:line 0
   at KingArt.BW.Builder.Palettes.Implementation.MapObjectsPalette.<GetMessages>d__1f.MoveNext() in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Palettes\Implementation\MapObjectsPalette.cs:line 201
   at System.Linq.Enumerable.<SelectManyIterator>d__14`2.MoveNext()
   at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
   at KingArt.BW.Builder.Validation.Ui.ValidationMessagesTreeView.Renew(IEnumerable`1 messages) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Validation\Ui\ValidationMessagesTreeView.cs:line 43
   at KingArt.BW.Builder.Validation.Ui.ValidationMessagesTreeView.<>c__DisplayClass2.<.ctor>b__0(Object sender, EventArgs args) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Validation\Ui\ValidationMessagesTreeView.cs:line 28
   at KingArt.BW.Builder.Validation.ValidationManager.OnInvalidated() in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Validation\ValidationManager.cs:line 50
   at KingArt.BW.Builder.Map.EditorMapDescriptor.OnInvalidated() in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Map\EditorMapDescriptor.cs:line 139
   at KingArt.BW.Builder.Map.EditorMapDescriptor.LoadImage(String fileName) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Map\EditorMapDescriptor.cs:line 131
   at KingArt.BW.Builder.Map.EditorMapDescriptor.LoadDescriptionFor(String fileName, MapRepository repository) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Map\EditorMapDescriptor.cs:line 220
   at KingArt.BW.Builder.EditorApplication.LoadFile(String fileName) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\EditorApplication.cs:line 392
   at KingArt.BW.Builder.MenuCommand.Implementation.LoadMapCommand.Do() in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\MenuCommand\Implementation\LoadMapCommand.cs:line 20
   at KingArt.BW.Builder.MenuCommand.Implementation.LoadMapMenuCommand.Do() in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\MenuCommand\Implementation\LoadMapMenuCommand.cs:line 11
   at KingArt.BW.Builder.MainForm.OnMenuItemClick(Object sender, EventArgs e) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\MainForm.cs:line 219
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Happens for every map (official and custom made alike).

Sphere

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Re: Battle Worlds Builder Crashlogs
« Reply #21 on: 2013-11-23 11:47:41 »
I am getting the same thing.

Florian Feith (KingArt)

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Re: Battle Worlds Builder Crashlogs
« Reply #22 on: 2013-11-23 13:21:58 »
Version from 22.11.2013, when trying to open a map, I get an error:
Code: [Select]
System.IndexOutOfRangeException
Index was outside the bounds of the array.
   at KingArt.BW.Builder.Palettes.Implementation.MapObjectsPalette.<GetUntaggedMessages>d__25.MoveNext() in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Palettes\Implementation\MapObjectsPalette.cs:line 0
   at KingArt.BW.Builder.Palettes.Implementation.MapObjectsPalette.<GetMessages>d__1f.MoveNext() in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Palettes\Implementation\MapObjectsPalette.cs:line 201
   at System.Linq.Enumerable.<SelectManyIterator>d__14`2.MoveNext()
   at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
   at KingArt.BW.Builder.Validation.Ui.ValidationMessagesTreeView.Renew(IEnumerable`1 messages) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Validation\Ui\ValidationMessagesTreeView.cs:line 43
   at KingArt.BW.Builder.Validation.Ui.ValidationMessagesTreeView.<>c__DisplayClass2.<.ctor>b__0(Object sender, EventArgs args) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Validation\Ui\ValidationMessagesTreeView.cs:line 28
   at KingArt.BW.Builder.Validation.ValidationManager.OnInvalidated() in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Validation\ValidationManager.cs:line 50
   at KingArt.BW.Builder.Map.EditorMapDescriptor.OnInvalidated() in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Map\EditorMapDescriptor.cs:line 139
   at KingArt.BW.Builder.Map.EditorMapDescriptor.LoadImage(String fileName) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Map\EditorMapDescriptor.cs:line 131
   at KingArt.BW.Builder.Map.EditorMapDescriptor.LoadDescriptionFor(String fileName, MapRepository repository) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Map\EditorMapDescriptor.cs:line 220
   at KingArt.BW.Builder.EditorApplication.LoadFile(String fileName) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\EditorApplication.cs:line 392
   at KingArt.BW.Builder.MenuCommand.Implementation.LoadMapCommand.Do() in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\MenuCommand\Implementation\LoadMapCommand.cs:line 20
   at KingArt.BW.Builder.MenuCommand.Implementation.LoadMapMenuCommand.Do() in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\MenuCommand\Implementation\LoadMapMenuCommand.cs:line 11
   at KingArt.BW.Builder.MainForm.OnMenuItemClick(Object sender, EventArgs e) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\MainForm.cs:line 219
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Happens for every map (official and custom made alike).

Hi guys,
Sorry about that, I will fix it as soon as the coffe makes an impact (and as the codeupdate on my computer at home is finished).

Florian Feith (KingArt)

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Re: Battle Worlds Builder Crashlogs
« Reply #23 on: 2013-11-23 14:58:44 »
Ok, killed the bug. The check for overleaping blockareas of mapobjects didn't like blockareas which are partially off the map. (Whoops  ;D)

http://forum.kingart-games.com/index.php/topic,12651.msg20308.html#msg20308

Enjoy the weekend,
ff

Sphere

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Re: Battle Worlds Builder Crashlogs
« Reply #24 on: 2013-11-23 14:59:19 »
Yay ty ^ -^ <3

AK1_one

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Re: Battle Worlds Builder Crashlogs
« Reply #25 on: 2013-11-23 17:52:43 »


System.NullReferenceException
Object reference not set to an instance of an object.
   at KingArt.BW.Builder.EditTools.Implementation.PenEditTool.MouseWheel(Hex mouseOverHex, Int32 delta) in C:\Users\Sixten\Data\!Development\Kingart\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\EditTools\Implementation\PenEditTool.cs:line 63
   at KingArt.BW.Builder.Input.EditorInputMode.mouseWheel(Int32 delta) in C:\Users\Sixten\Data\!Development\Kingart\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Input\EditorInputMode.cs:line 56
   at KingArt.BW.Game.Core.Input.InputManager.injectMouseWheel(Int32 delta) in C:\Users\Sixten\Data\!Development\Kingart\BwKronos\Trunk\Plugins\BattleWorlds\Game\Core\Input\InputManager.cs:line 93
   at KingArt.BW.Builder.MainForm.worldView_MouseWheel(Object sender, MouseEventArgs e) in C:\Users\Sixten\Data\!Development\Kingart\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\MainForm.cs:line 334
   at System.Windows.Forms.Control.OnMouseWheel(MouseEventArgs e)
   at System.Windows.Forms.ScrollableControl.OnMouseWheel(MouseEventArgs e)
   at System.Windows.Forms.Control.WmMouseWheel(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Win 7 64bit, Treiber recht aktuell, i7860@4GHz, AMD 7870, 8GB RAM

Florian Feith (KingArt)

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Re: Battle Worlds Builder Crashlogs
« Reply #26 on: 2013-11-23 19:26:18 »


System.NullReferenceException
Object reference not set to an instance of an object.
   at KingArt.BW.Builder.EditTools.Implementation.PenEditTool.MouseWheel(Hex mouseOverHex, Int32 delta) in C:\Users\Sixten\Data\!Development\Kingart\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\EditTools\Implementation\PenEditTool.cs:line 63
   at KingArt.BW.Builder.Input.EditorInputMode.mouseWheel(Int32 delta) in C:\Users\Sixten\Data\!Development\Kingart\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Input\EditorInputMode.cs:line 56
   at KingArt.BW.Game.Core.Input.InputManager.injectMouseWheel(Int32 delta) in C:\Users\Sixten\Data\!Development\Kingart\BwKronos\Trunk\Plugins\BattleWorlds\Game\Core\Input\InputManager.cs:line 93
   at KingArt.BW.Builder.MainForm.worldView_MouseWheel(Object sender, MouseEventArgs e) in C:\Users\Sixten\Data\!Development\Kingart\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\MainForm.cs:line 334
   at System.Windows.Forms.Control.OnMouseWheel(MouseEventArgs e)
   at System.Windows.Forms.ScrollableControl.OnMouseWheel(MouseEventArgs e)
   at System.Windows.Forms.Control.WmMouseWheel(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

That was a rare one. Fixed:
http://forum.kingart-games.com/index.php/topic,12651.msg20330.html#msg20330
Thanks for the report!

ff

Sphere

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Re: Battle Worlds Builder Crashlogs
« Reply #27 on: 2013-11-27 13:53:40 »
Map fails to load into the game engine when utilizing "Set street". The loading bar stops at max load, and then nothing. No crash log available.

Florian Feith (KingArt)

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Re: Battle Worlds Builder Crashlogs
« Reply #28 on: 2013-11-28 09:26:06 »
Map fails to load into the game engine when utilizing "Set street". The loading bar stops at max load, and then nothing. No crash log available.

Oh, man I should have mentioned that.
You can already define the new actions but they will not run ingame before the next bwk update (which will be soon).

ff

Sphere

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Re: Battle Worlds Builder Crashlogs
« Reply #29 on: 2013-12-05 18:07:45 »
Code: [Select]
System.InvalidOperationException
Invalid Content: ActiveContent must be one of the visible contents, or null if there is no visible content.
   at WeifenLuo.WinFormsUI.Docking.DockPane.set_ActiveContent(IDockContent value)
   at WeifenLuo.WinFormsUI.Docking.DockPanel.ParentFormMdiChildActivate(Object sender, EventArgs e)
   at WeifenLuo.WinFormsUI.Docking.DockPanel.MdiClientController.OnMdiChildActivate(EventArgs e)
   at WeifenLuo.WinFormsUI.Docking.DockPanel.MdiClientController.ParentFormMdiChildActivate(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnMdiChildActivate(EventArgs e)
   at System.Windows.Forms.Form.ActivateMdiChildInternal(Form form)
   at System.Windows.Forms.Form.WmMdiActivate(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
I get this every single time I start the builder. No way around it either.