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Author Topic: Battle Worlds Builder Crashlogs  (Read 8844 times)

Florian Feith (KingArt)

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Re: Battle Worlds Builder Crashlogs
« Reply #30 on: 2013-12-06 08:38:51 »
Code: [Select]
System.InvalidOperationException
Invalid Content: ActiveContent must be one of the visible contents, or null if there is no visible content.
   at WeifenLuo.WinFormsUI.Docking.DockPane.set_ActiveContent(IDockContent value)
   at WeifenLuo.WinFormsUI.Docking.DockPanel.ParentFormMdiChildActivate(Object sender, EventArgs e)
   at WeifenLuo.WinFormsUI.Docking.DockPanel.MdiClientController.OnMdiChildActivate(EventArgs e)
   at WeifenLuo.WinFormsUI.Docking.DockPanel.MdiClientController.ParentFormMdiChildActivate(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnMdiChildActivate(EventArgs e)
   at System.Windows.Forms.Form.ActivateMdiChildInternal(Form form)
   at System.Windows.Forms.Form.WmMdiActivate(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
I get this every single time I start the builder. No way around it either.

Please send me the file layout.xml and the delete it.

Möbius

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Re: Battle Worlds Builder Crashlogs
« Reply #31 on: 2014-01-29 19:25:04 »
Da ich nur sehr wenig Englisch mächtig bin, schreibe ich deutsch. Ist das ok?

Diesen Crash hier habe ich oft!

System.NullReferenceException
Object reference not set to an instance of an object.
   at KingArt.BW.Builder.Palettes.Ui.UnitsPaletteHexInspectorSubControl.OnDataGridViewResourcesCellEndEdit(Object sender, DataGridViewCellEventArgs e) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\Palettes\Ui\UnitsPaletteHexInspectorSubControl.cs:line 192
   at System.Windows.Forms.DataGridView.OnCellEndEdit(DataGridViewCellEventArgs e)
   at System.Windows.Forms.DataGridView.EndEdit(DataGridViewDataErrorContexts context, DataGridViewValidateCellInternal validateCell, Boolean fireCellLeave, Boolean fireCellEnter, Boolean fireRowLeave, Boolean fireRowEnter, Boolean fireLeave, Boolean keepFocus, Boolean resetCurrentCell, Boolean resetAnchorCell)
   at System.Windows.Forms.DataGridView.SetCurrentCellAddressCore(Int32 columnIndex, Int32 rowIndex, Boolean setAnchorCellAddress, Boolean validateCurrentCell, Boolean throughMouseClick)
   at System.Windows.Forms.DataGridView.set_CurrentCell(DataGridViewCell value)
   at System.Windows.Forms.DataGridView.OnClearingRows()
   at System.Windows.Forms.DataGridViewRowCollection.ClearInternal(Boolean recreateNewRow)
   at System.Windows.Forms.DataGridViewRowCollection.Clear()
   at KingArt.BW.Builder.Palettes.Ui.UnitsPaletteHexInspectorSubControl.RefreshState() in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\Palettes\Ui\UnitsPaletteHexInspectorSubControl.cs:line 77
   at KingArt.BW.Builder.Palettes.Ui.UnitsPaletteHexInspectorSubControl.<.ctor>b__2(Object sender, EventArgs args) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\Palettes\Ui\UnitsPaletteHexInspectorSubControl.cs:line 38
   at System.EventHandler.Invoke(Object sender, EventArgs e)
   at KingArt.BW.Builder.HexInspector.HexInspector.OnSelectedHexesChanged() in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\HexInspector\HexInspector.cs:line 68
   at KingArt.BW.Builder.HexInspector.HexInspector.set_SelectedSingle(Nullable`1 value) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\HexInspector\HexInspector.cs:line 44
   at KingArt.BW.Builder.EditTools.Implementation.HexSelectionTool.LeftMouseDown(Hex mouseOverHex) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\EditTools\Implementation\HexSelectionTool.cs:line 63
   at KingArt.BW.Builder.Input.EditorInputMode.mouseDown(MouseFunction button) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\Input\EditorInputMode.cs:line 26
   at KingArt.BW.Game.Core.Input.InputManager.injectMouseDown(MouseFunction flags) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\Game\Core\Input\InputManager.cs:line 85
   at KingArt.BW.Builder.Forms.MapViewForm.pictureBox1_MouseDown(Object sender, MouseEventArgs e) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\Forms\MapViewForm.cs:line 90
   at System.Windows.Forms.MouseEventHandler.Invoke(Object sender, MouseEventArgs e)
   at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
   at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Und noch ne frage zum Editor. Habt ihr bewusst den Unit Editor aus dem Builder herausgenommen, oder ist das ein Eigenständiger Editor bei euch? Dürfen wir den nicht benutzen? :D

danke ;)

Florian Feith (KingArt)

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Re: Battle Worlds Builder Crashlogs
« Reply #32 on: 2014-01-30 20:39:16 »
Da ich nur sehr wenig Englisch mächtig bin, schreibe ich deutsch. Ist das ok?
Klar! Bevor du garnichts sagst (-;
Diesen Crash hier habe ich oft!

System.NullReferenceException
Object reference not set to an instance of an object.
   at KingArt.BW.Builder.Palettes.Ui.UnitsPaletteHexInspectorSubControl.OnDataGridViewResourcesCellEndEdit(Object sender, DataGridViewCellEventArgs e) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\Palettes\Ui\UnitsPaletteHexInspectorSubControl.cs:line 192
   at System.Windows.Forms.DataGridView.OnCellEndEdit(DataGridViewCellEventArgs e)
   at System.Windows.Forms.DataGridView.EndEdit(DataGridViewDataErrorContexts context, DataGridViewValidateCellInternal validateCell, Boolean fireCellLeave, Boolean fireCellEnter, Boolean fireRowLeave, Boolean fireRowEnter, Boolean fireLeave, Boolean keepFocus, Boolean resetCurrentCell, Boolean resetAnchorCell)
   at System.Windows.Forms.DataGridView.SetCurrentCellAddressCore(Int32 columnIndex, Int32 rowIndex, Boolean setAnchorCellAddress, Boolean validateCurrentCell, Boolean throughMouseClick)
   at System.Windows.Forms.DataGridView.set_CurrentCell(DataGridViewCell value)
   at System.Windows.Forms.DataGridView.OnClearingRows()
   at System.Windows.Forms.DataGridViewRowCollection.ClearInternal(Boolean recreateNewRow)
   at System.Windows.Forms.DataGridViewRowCollection.Clear()
   at KingArt.BW.Builder.Palettes.Ui.UnitsPaletteHexInspectorSubControl.RefreshState() in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\Palettes\Ui\UnitsPaletteHexInspectorSubControl.cs:line 77
   at KingArt.BW.Builder.Palettes.Ui.UnitsPaletteHexInspectorSubControl.<.ctor>b__2(Object sender, EventArgs args) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\Palettes\Ui\UnitsPaletteHexInspectorSubControl.cs:line 38
   at System.EventHandler.Invoke(Object sender, EventArgs e)
   at KingArt.BW.Builder.HexInspector.HexInspector.OnSelectedHexesChanged() in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\HexInspector\HexInspector.cs:line 68
   at KingArt.BW.Builder.HexInspector.HexInspector.set_SelectedSingle(Nullable`1 value) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\HexInspector\HexInspector.cs:line 44
   at KingArt.BW.Builder.EditTools.Implementation.HexSelectionTool.LeftMouseDown(Hex mouseOverHex) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\EditTools\Implementation\HexSelectionTool.cs:line 63
   at KingArt.BW.Builder.Input.EditorInputMode.mouseDown(MouseFunction button) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\Input\EditorInputMode.cs:line 26
   at KingArt.BW.Game.Core.Input.InputManager.injectMouseDown(MouseFunction flags) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\Game\Core\Input\InputManager.cs:line 85
   at KingArt.BW.Builder.Forms.MapViewForm.pictureBox1_MouseDown(Object sender, MouseEventArgs e) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\Forms\MapViewForm.cs:line 90
   at System.Windows.Forms.MouseEventHandler.Invoke(Object sender, MouseEventArgs e)
   at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
   at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Und noch ne frage zum Editor. Habt ihr bewusst den Unit Editor aus dem Builder herausgenommen, oder ist das ein Eigenständiger Editor bei euch? Dürfen wir den nicht benutzen? :D

danke ;)

I'll have a look.

ff

Möbius

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Re: Battle Worlds Builder Crashlogs
« Reply #33 on: 2014-01-30 21:44:34 »
Danke ;)

Dieser Fehlerbericht ist sehr oft enthalten: System.NullReferenceException

Wäre sicher unnütz hier jetzt immer den Chras Bericht zu posten.

Noch was, tolle Arbeit von Euch allen! Aber das wichtigste erschein mir die Komunikation zum Editor selbst. Welche Zielgruppe wollt ihr erreichen? Profis, Semiprofis??? Wenn ihr viel Feedback und Public von BWK haben möchtet, dann ein How To mit den vorgehensweisen über die Funktion des Builders. So aber haben Laien wie ich keine Chance den Editor richtig zu verwenden. gruß an Euch :)

LordFjord

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Re: Battle Worlds Builder Crashlogs
« Reply #34 on: 2014-01-31 10:54:31 »
Der Editor ist durchaus komplex, wenn man alle Möglichkeiten die man hat, nutzen möchte. Man kann aber auch einfache Karten recht schnell zusammenklicken.
Ich verstehe dass da der Einstieg erstmal nicht so einfach ist.

Ich hab ein Paar Infos mal zusammengeschrieben, du findest sie in den Stickies in diesem Forum (auf englisch, um ein grösseres Publikum zu erreichen).

Wenn du Fragen hast oder das englisch die Hürde zum Einstieg ist, sag bescheid.

Möbius

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Re: Battle Worlds Builder Crashlogs
« Reply #35 on: 2014-01-31 15:24:18 »
jo danke dafür! Hab ich bereits als erstes gelesen. War vor ner Woche bevor ich BWK gekauft hatte, hab ich die Demo hoch und runter durchgemacht. :D Den Builder hab ich gleich dazu runtergeladen und einiges rein intuitiv rausbekommen. Bin jetzt nicht wirklich ein neuling in den sachen, aber wie du richtig schreibst, ich hab halt englisch probleme weil ich es nicht kann! :(

Ne tastaturbelegung wäre doch mal was. Eine schritt für schritt anleitung ist sicher zu viel verlangt, dass verlange ich persönlich auch nicht. ;)

netten gruß

Möbius

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Re: Battle Worlds Builder Crashlogs
« Reply #36 on: 2014-02-02 18:27:58 »
Dieser Fehler kommt ebenso sehr oft. Und zwar OHNE das irgendetwas verändert wird!!!

System.InvalidOperationException
Sequence contains no elements
   at System.Linq.Enumerable.First[TSource](IEnumerable`1 source)
   at KingArt.BW.Builder.Palettes.Ui.UnitsPaletteHexInspectorSubControl.checkBoxReplacable_CheckedChanged(Object sender, EventArgs e) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\Palettes\Ui\UnitsPaletteHexInspectorSubControl.cs:line 218
   at System.Windows.Forms.CheckBox.OnCheckedChanged(EventArgs e)
   at System.Windows.Forms.CheckBox.set_CheckState(CheckState value)
   at System.Windows.Forms.CheckBox.set_Checked(Boolean value)
   at KingArt.BW.Builder.Palettes.Ui.UnitsPaletteHexInspectorSubControl.RefreshState() in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\Palettes\Ui\UnitsPaletteHexInspectorSubControl.cs:line 57
   at KingArt.BW.Builder.Palettes.Ui.UnitsPaletteHexInspectorSubControl.<.ctor>b__2(Object sender, EventArgs args) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\Palettes\Ui\UnitsPaletteHexInspectorSubControl.cs:line 38
   at System.EventHandler.Invoke(Object sender, EventArgs e)
   at KingArt.BW.Builder.HexInspector.HexInspector.OnSelectedHexesChanged() in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\HexInspector\HexInspector.cs:line 68
   at KingArt.BW.Builder.HexInspector.HexInspector.set_SelectedSingle(Nullable`1 value) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\HexInspector\HexInspector.cs:line 44
   at KingArt.BW.Builder.EditTools.Implementation.HexSelectionTool.LeftMouseDown(Hex mouseOverHex) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\EditTools\Implementation\HexSelectionTool.cs:line 63
   at KingArt.BW.Builder.Input.EditorInputMode.mouseDown(MouseFunction button) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\Input\EditorInputMode.cs:line 26
   at KingArt.BW.Game.Core.Input.InputManager.injectMouseDown(MouseFunction flags) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\Game\Core\Input\InputManager.cs:line 85
   at KingArt.BW.Builder.Forms.MapViewForm.pictureBox1_MouseDown(Object sender, MouseEventArgs e) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\Forms\MapViewForm.cs:line 90
   at System.Windows.Forms.MouseEventHandler.Invoke(Object sender, MouseEventArgs e)
   at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
   at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


:(

Florian Feith (KingArt)

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Re: Battle Worlds Builder Crashlogs
« Reply #37 on: 2014-02-12 11:21:34 »
Da ich nur sehr wenig Englisch mächtig bin, schreibe ich deutsch. Ist das ok?

Diesen Crash hier habe ich oft!

System.NullReferenceException
Object reference not set to an instance of an object.
   at KingArt.BW.Builder.Palettes.Ui.UnitsPaletteHexInspectorSubControl.OnDataGridViewResourcesCellEndEdit(Object sender, DataGridViewCellEventArgs e) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\Palettes\Ui\UnitsPaletteHexInspectorSubControl.cs:line 192
   at System.Windows.Forms.DataGridView.OnCellEndEdit(DataGridViewCellEventArgs e)
   at System.Windows.Forms.DataGridView.EndEdit(DataGridViewDataErrorContexts context, DataGridViewValidateCellInternal validateCell, Boolean fireCellLeave, Boolean fireCellEnter, Boolean fireRowLeave, Boolean fireRowEnter, Boolean fireLeave, Boolean keepFocus, Boolean resetCurrentCell, Boolean resetAnchorCell)
   at System.Windows.Forms.DataGridView.SetCurrentCellAddressCore(Int32 columnIndex, Int32 rowIndex, Boolean setAnchorCellAddress, Boolean validateCurrentCell, Boolean throughMouseClick)
   at System.Windows.Forms.DataGridView.set_CurrentCell(DataGridViewCell value)
   at System.Windows.Forms.DataGridView.OnClearingRows()
   at System.Windows.Forms.DataGridViewRowCollection.ClearInternal(Boolean recreateNewRow)
   at System.Windows.Forms.DataGridViewRowCollection.Clear()
   at KingArt.BW.Builder.Palettes.Ui.UnitsPaletteHexInspectorSubControl.RefreshState() in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\Palettes\Ui\UnitsPaletteHexInspectorSubControl.cs:line 77
   at KingArt.BW.Builder.Palettes.Ui.UnitsPaletteHexInspectorSubControl.<.ctor>b__2(Object sender, EventArgs args) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\Palettes\Ui\UnitsPaletteHexInspectorSubControl.cs:line 38
   at System.EventHandler.Invoke(Object sender, EventArgs e)
   at KingArt.BW.Builder.HexInspector.HexInspector.OnSelectedHexesChanged() in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\HexInspector\HexInspector.cs:line 68
   at KingArt.BW.Builder.HexInspector.HexInspector.set_SelectedSingle(Nullable`1 value) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\HexInspector\HexInspector.cs:line 44
   at KingArt.BW.Builder.EditTools.Implementation.HexSelectionTool.LeftMouseDown(Hex mouseOverHex) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\EditTools\Implementation\HexSelectionTool.cs:line 63
   at KingArt.BW.Builder.Input.EditorInputMode.mouseDown(MouseFunction button) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\Input\EditorInputMode.cs:line 26
   at KingArt.BW.Game.Core.Input.InputManager.injectMouseDown(MouseFunction flags) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\Game\Core\Input\InputManager.cs:line 85
   at KingArt.BW.Builder.Forms.MapViewForm.pictureBox1_MouseDown(Object sender, MouseEventArgs e) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\Forms\MapViewForm.cs:line 90
   at System.Windows.Forms.MouseEventHandler.Invoke(Object sender, MouseEventArgs e)
   at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
   at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Und noch ne frage zum Editor. Habt ihr bewusst den Unit Editor aus dem Builder herausgenommen, oder ist das ein Eigenständiger Editor bei euch? Dürfen wir den nicht benutzen? :D

danke ;)

Should be fixed with the next patch.

Florian Feith (KingArt)

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Re: Battle Worlds Builder Crashlogs
« Reply #38 on: 2014-02-12 11:21:58 »
Dieser Fehler kommt ebenso sehr oft. Und zwar OHNE das irgendetwas verändert wird!!!

System.InvalidOperationException
Sequence contains no elements
   at System.Linq.Enumerable.First[TSource](IEnumerable`1 source)
   at KingArt.BW.Builder.Palettes.Ui.UnitsPaletteHexInspectorSubControl.checkBoxReplacable_CheckedChanged(Object sender, EventArgs e) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\Palettes\Ui\UnitsPaletteHexInspectorSubControl.cs:line 218
   at System.Windows.Forms.CheckBox.OnCheckedChanged(EventArgs e)
   at System.Windows.Forms.CheckBox.set_CheckState(CheckState value)
   at System.Windows.Forms.CheckBox.set_Checked(Boolean value)
   at KingArt.BW.Builder.Palettes.Ui.UnitsPaletteHexInspectorSubControl.RefreshState() in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\Palettes\Ui\UnitsPaletteHexInspectorSubControl.cs:line 57
   at KingArt.BW.Builder.Palettes.Ui.UnitsPaletteHexInspectorSubControl.<.ctor>b__2(Object sender, EventArgs args) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\Palettes\Ui\UnitsPaletteHexInspectorSubControl.cs:line 38
   at System.EventHandler.Invoke(Object sender, EventArgs e)
   at KingArt.BW.Builder.HexInspector.HexInspector.OnSelectedHexesChanged() in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\HexInspector\HexInspector.cs:line 68
   at KingArt.BW.Builder.HexInspector.HexInspector.set_SelectedSingle(Nullable`1 value) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\HexInspector\HexInspector.cs:line 44
   at KingArt.BW.Builder.EditTools.Implementation.HexSelectionTool.LeftMouseDown(Hex mouseOverHex) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\EditTools\Implementation\HexSelectionTool.cs:line 63
   at KingArt.BW.Builder.Input.EditorInputMode.mouseDown(MouseFunction button) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\Input\EditorInputMode.cs:line 26
   at KingArt.BW.Game.Core.Input.InputManager.injectMouseDown(MouseFunction flags) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\Game\Core\Input\InputManager.cs:line 85
   at KingArt.BW.Builder.Forms.MapViewForm.pictureBox1_MouseDown(Object sender, MouseEventArgs e) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\Forms\MapViewForm.cs:line 90
   at System.Windows.Forms.MouseEventHandler.Invoke(Object sender, MouseEventArgs e)
   at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
   at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


:(

Fixed in next patch

RiotBoi

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Re: Battle Worlds Builder Crashlogs
« Reply #39 on: 2014-02-13 21:34:52 »
Tried to draw an ice river downward on a base forest map.

System.NullReferenceException
Object reference not set to an instance of an object.
   at KingArt.BW.Builder.EditTools.Implementation.InkRubberTool.LeftMouseDown(Hex mouseOverHex) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\EditTools\Implementation\RubberTool.cs:line 36
   at KingArt.BW.Builder.Input.EditorInputMode.mouseDown(MouseFunction button) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\Input\EditorInputMode.cs:line 26
   at KingArt.BW.Game.Core.Input.InputManager.injectMouseDown(MouseFunction flags) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\Game\Core\Input\InputManager.cs:line 85
   at KingArt.BW.Builder.Forms.MapViewForm.pictureBox1_MouseDown(Object sender, MouseEventArgs e) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\Forms\MapViewForm.cs:line 90
   at System.Windows.Forms.MouseEventHandler.Invoke(Object sender, MouseEventArgs e)
   at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
   at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


RiotBoi

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Re: Battle Worlds Builder Crashlogs
« Reply #40 on: 2014-02-13 22:05:02 »
Attempted to place a gun turret, possible on a hex with a road:

System.NullReferenceException
Object reference not set to an instance of an object.
   at KingArt.BW.Builder.EditTools.Implementation.InkRubberTool.LeftMouseDown(Hex mouseOverHex) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\EditTools\Implementation\RubberTool.cs:line 36
   at KingArt.BW.Builder.Input.EditorInputMode.mouseDown(MouseFunction button) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\Input\EditorInputMode.cs:line 26
   at KingArt.BW.Game.Core.Input.InputManager.injectMouseDown(MouseFunction flags) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\Game\Core\Input\InputManager.cs:line 85
   at KingArt.BW.Builder.Forms.MapViewForm.pictureBox1_MouseDown(Object sender, MouseEventArgs e) in E:\battleworlds\bw_kronos\Plugins\BattleWorlds\BattlworldsBuilder\Forms\MapViewForm.cs:line 90
   at System.Windows.Forms.MouseEventHandler.Invoke(Object sender, MouseEventArgs e)
   at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
   at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


RiotBoi

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Re: Battle Worlds Builder Crashlogs
« Reply #41 on: 2014-02-24 15:09:28 »
System.NullReferenceException
Object reference not set to an instance of an object.
   at KingArt.BW.Builder.Units.Ui.UnitControl.OnDataGridViewResourcesCellEndEdit(Object sender, DataGridViewCellEventArgs e) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Units\Ui\UnitControl.cs:line 116
   at System.Windows.Forms.DataGridView.OnCellEndEdit(DataGridViewCellEventArgs e)
   at System.Windows.Forms.DataGridView.EndEdit(DataGridViewDataErrorContexts context, DataGridViewValidateCellInternal validateCell, Boolean fireCellLeave, Boolean fireCellEnter, Boolean fireRowLeave, Boolean fireRowEnter, Boolean fireLeave, Boolean keepFocus, Boolean resetCurrentCell, Boolean resetAnchorCell)
   at System.Windows.Forms.DataGridView.SetCurrentCellAddressCore(Int32 columnIndex, Int32 rowIndex, Boolean setAnchorCellAddress, Boolean validateCurrentCell, Boolean throughMouseClick)
   at System.Windows.Forms.DataGridView.set_CurrentCell(DataGridViewCell value)
   at System.Windows.Forms.DataGridView.OnClearingRows()
   at System.Windows.Forms.DataGridViewRowCollection.ClearInternal(Boolean recreateNewRow)
   at System.Windows.Forms.DataGridViewRowCollection.Clear()
   at KingArt.BW.Builder.Units.Ui.UnitControl.RefreshState() in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Units\Ui\UnitControl.cs:line 64
   at KingArt.BW.Builder.Units.Ui.UnitControl.set_Subject(EditorUnit value) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Units\Ui\UnitControl.cs:line 37
   at KingArt.BW.Builder.Units.Ui.UnitsDockContent.OnTreeViewUnitsAfterSelect(Object sender, TreeViewEventArgs e) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Units\Ui\UnitsDockContent.cs:line 143
   at System.Windows.Forms.TreeView.OnAfterSelect(TreeViewEventArgs e)
   at System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv)
   at System.Windows.Forms.TreeView.WmNotify(Message& m)
   at System.Windows.Forms.TreeView.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

spydox1981

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Re: Battle Worlds Builder Crashlogs
« Reply #42 on: 2014-04-04 22:34:29 »
Hallo KAG-Team!

Bekomm bei der Löschen-Funktion in meiner Map immer folgenden Fehler:

System.NullReferenceException
Object reference not set to an instance of an object.
   at KingArt.BW.Game.Core.Maps.CampaignManager.Mission_MissionEnded(Object sender, MissionEndEventArgs e) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\Game\Core\Maps\CampaignManager.cs:line 41
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at KingArt.BW.Game.Core.Missions.Mission.EndMission(IMissionEnd missionEnd) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\Game\Core\Missions\Mission.cs:line 104
   at KingArt.BW.Game.Core.Missions.Mission.OnTargetStateChanged(Object sender, EventArgs e) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\Game\Core\Missions\Mission.cs:line 97
   at KingArt.BW.Game.Core.Missions.MissionTarget.FireStateChangedEvent() in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\Game\Core\Missions\MissionTarget.cs:line 46
   at KingArt.BW.Game.Core.Missions.MissionTarget.set_State(MissionState value) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\Game\Core\Missions\MissionTarget.cs:line 34
   at KingArt.BW.Game.Core.Missions.HoldUnit.OnUnitDiedOrRemoved(Object sender, UnitEventArgs e) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\Game\Core\Missions\HoldUnit.cs:line 42
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at KingArt.BW.Game.Core.Units.UnitManager.Remove(Unit unit) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\Game\Core\Units\UnitManager.cs:line 350
   at KingArt.BW.Builder.Units.EditorUnitManager.Remove(EditorUnit unit) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Units\EditorUnitManager.cs:line 146
   at KingArt.BW.Builder.Palettes.Implementation.UnitPalette.<>c__DisplayClassb.<GetRemoveAndUndo>b__8() in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Palettes\Implementation\UnitPalette.cs:line 59
   at KingArt.BW.Builder.Command.ActionCommand.Do() in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Command\AddCommand.cs:line 42
   at KingArt.BW.Builder.Command.AggregateCommand.Add(ICommand command) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Command\AggregateCommand.cs:line 45
   at KingArt.BW.Builder.EditTools.Implementation.InkRubberTool.MainMouseDown(Hex mouseOverHex) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\EditTools\Implementation\RubberTool.cs:line 43
   at KingArt.BW.Builder.Input.EditorInputMode.mouseDown(MouseFunction button) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Input\EditorInputMode.cs:line 22
   at KingArt.BW.Game.Core.Input.InputManager.injectMouseDown(MouseFunction flags) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\Game\Core\Input\InputManager.cs:line 85
   at KingArt.BW.Builder.Forms.MapViewForm.pictureBox1_MouseDown(Object sender, MouseEventArgs e) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Forms\MapViewForm.cs:line 90
   at System.Windows.Forms.MouseEventHandler.Invoke(Object sender, MouseEventArgs e)
   at System.Windows.Forms.Control.OnMouseDown(MouseEventArgs e)
   at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Thor

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Re: Battle Worlds Builder Crashlogs
« Reply #43 on: 2014-05-05 18:33:39 »
System.OutOfMemoryException
Exception of type 'System.OutOfMemoryException' was thrown.
   at KingArt.BW.Game.Core.HexMap`1.SetSize(Int32 width, Int32 height) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\Game\Core\HexMap.cs:line 98
   at KingArt.BW.Game.Core.Map.SetSize(Int32 width, Int32 height) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\Game\Core\Map.cs:line 67
   at KingArt.BW.Builder.EditorApplication.CreateNewMap(Int32 width, Int32 height, Int32 baseGroundId) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\EditorApplication.cs:line 165
   at KingArt.BW.Builder.Command.ResizeCommand.Resize(Int32 width, Int32 height, Boolean expandToLeft, Boolean expandToTop) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Command\ResizeCommand.cs:line 64
   at KingArt.BW.Builder.Command.Ui.ResizeDialog.GetCommand() in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Command\Ui\ResizeDialog.cs:line 23
   at KingArt.BW.Builder.MenuCommand.Implementation.ResizeMenuCommand.ResizeResult.Do() in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\MenuCommand\Implementation\ResizeMenuCommand.cs:line 21
   at KingArt.BW.Builder.MenuCommand.Implementation.ResizeMenuCommand.Do() in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\MenuCommand\Implementation\ResizeMenuCommand.cs:line 31
   at KingArt.BW.Builder.MainForm.OnMenuItemClick(Object sender, EventArgs e) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\MainForm.cs:line 220
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


I think map was too big  8)

windy

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Re: Battle Worlds Builder Crashlogs
« Reply #44 on: 2015-02-21 01:00:54 »
System.NullReferenceException
Object reference not set to an instance of an object.
   at KingArt.BW.Builder.Input.EditorInputMode.mouseWheel(Int32 delta) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\Input\EditorInputMode.cs:line 51
   at KingArt.BW.Game.Core.Input.InputManager.injectMouseWheel(Int32 delta) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\Game\Core\Input\InputManager.cs:line 93
   at KingArt.BW.Builder.MainForm.worldView_MouseWheel(Object sender, MouseEventArgs e) in D:\Development\BwKronos\Trunk\Plugins\BattleWorlds\BattlworldsBuilder\MainForm.cs:line 335
   at System.Windows.Forms.Control.OnMouseWheel(MouseEventArgs e)
   at System.Windows.Forms.ScrollableControl.OnMouseWheel(MouseEventArgs e)
   at System.Windows.Forms.Control.WmMouseWheel(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)