Just a thread for useful small infos and hints ( mostly so I can look things up quickly ).
Feel free to post own stuff.
I'll start:Player colors (campaign/challenge maps)
Lumati = purple
Residents = orange
Yerla = red
Telit = blue
anything else = blacksourceSeveral PlaceUnit actions on the same hex at the same time
This is possible and valid, the game will automatically place units to adjacent hexes.Score in challenge maps
Set up a counter mission target (probably also primary + winning condition) bound to a variable named "challenge_score".sourceMultiple MapObjects on the same hex
Works fine.Disable fog of war
Add and remove a beacon.sourceNeutral units/buildings
Use Team 0 for them.Display Counter mission target values
Use $current$ and $target$ in the mission target text area. These will be replaced by the actual values.