I didn't quite know where to post this, so I eventually chose this topic whose title sums up rather well my impressions about the game
I registered to the forum only to tell you how much I like the game, so that you can keep up the good work
I found it extremely funny, clever (even though not extremely difficult), just as any good point&click adventure game should be! I just loved all the little references, and thought that the text was extremely well written. Pure joy!
I've been really disappointed recently about other games by other studios I used to like (like Yesterday, the latest Pendulo game which was a real disappointment -too easy, to short with like 5/6 hours of game! And I used to LOVE Pendulo's games...), so I'm impressed and pleased that a small studio that tries to make a difference actually put so much care into their work!
This being said, I read some criticisms here and there (I don't remember where, somewhere on this forum) about people not being happy with such and such thing. This is what I would answer to some of these criticisms:
-some people complained about the potion and rain dance things. I have to say that I was a bit surprised to find such kinds of puzzles in the game, but I found them rather pleasant. It's actually nice when you have a game where you act more than you watch! These moments could have been shown in cutscenes, but I was happy to be able to play through them. And even If I hadan't liked it, it must be said that these moments are not that difficult to play, so they're not really game stoppers as I have read here and there. But if people don't like them, maybe for the next game you could have a system (as I've already seen in other games, like So Blonde for instance) to skip these moments if you don't want to play them, so that everybody's happy
-some other people complained about the fact that some of the useful elements are not immediately visible in the scenery. I can't understand that really, I find it so great! In games like this which are not particularly difficult (and not meant to be), If all the interactive elements are obvious, like jump out of the scene, what's the point? I find it great that you actually have to look carefully at the scene so that you don't miss an element, and actually have to think a bit to find the solution to a problem! It's the kind of game you don't want to rush into, so you have to observe! And then again, if you don't want to be bothered, you just have to hit the space bar to see all the interactive elements, so problem solved!
-I also read a complaint from people who said that at first they missed several things because they had not understood that you have to click twice on an element, once to observe, twice to pick up or use. But this is really well explained in the tutorial at the beginning of the game, with Ivo and McGuffin! In addition to that, I really love the fact that, when you've observed useless elements twice, there not clickable anymore. Little by little you can see what's interesting in the scene, and you're not completely lost with red herrings.
In conclusion, I would say again that I was extremely happy with this game (not speaking of the fact that the price is more than reasonable, and that if you buy the boxed version, a whole set of goodies comes along -it was a very nice surprise since it wasn't mentioned on amazon), and there was really everything I wanted in it: a good number of hours of fun, nice puzzles well designed, solutions to problems that are never too straightforward (you can never go from A to B without going through C, D, E, even F :p I just LOVE this), and it is all very well done (voices, images, music...).
So please, please! keep up the good work, and don't do as other studios tend to do, i.e. make short, super easy games with no soul to please a larger audience and displease the community of fans who just love good point&click adventure games!
Thank you for such a nice piece of work