Author Topic: Game ID 15808 und multiplayer chat  (Read 602 times)

Ambosch123

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Game ID 15808 und multiplayer chat
« on: 2016-01-06 09:44:21 »
Hallo,

1. Die Game ID: 15808 bleibt bei 100% geladen stehen und kann mein zug nicht beginnen weil es im lade bildschirm hängt.

2. Außerdem lässt sich der Multiplayer Chat nicht mehr öffnen oder die option in der man sieht wer online ist.

 

Ambosch123

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Re: Game ID 15808 und multiplayer chat
« Reply #1 on: 2016-01-06 09:51:09 »
Outputlog:

Initialize engine version: 4.2.1f4 (4d30acc925c2)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 10.18.13.5582]
    Renderer: NVIDIA GeForce GTX 970
    Vendor:   NVIDIA
    VRAM:     3072 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\Steam\steamapps\common\BattleWorldsKronos\BattleWorldsKronos_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Steam\steamapps\common\BattleWorldsKronos\BattleWorldsKronos_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Steam\steamapps\common\BattleWorldsKronos\BattleWorldsKronos_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Steam\steamapps\common\BattleWorldsKronos\BattleWorldsKronos_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Steam\steamapps\common\BattleWorldsKronos\BattleWorldsKronos_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Steam\steamapps\common\BattleWorldsKronos\BattleWorldsKronos_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Steam\steamapps\common\BattleWorldsKronos\BattleWorldsKronos_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\Steam\steamapps\common\BattleWorldsKronos\BattleWorldsKronos_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\Steam\steamapps\common\BattleWorldsKronos\BattleWorldsKronos_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Steam\steamapps\common\BattleWorldsKronos\BattleWorldsKronos_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Steam\steamapps\common\BattleWorldsKronos\BattleWorldsKronos_Data\Managed\Game.dll (this message is harmless)
Loading D:\Steam\steamapps\common\BattleWorldsKronos\BattleWorldsKronos_Data\Managed\Game.dll into Unity Child Domain
Platform assembly: D:\Steam\steamapps\common\BattleWorldsKronos\BattleWorldsKronos_Data\Managed\Geometry2D.dll (this message is harmless)
Loading D:\Steam\steamapps\common\BattleWorldsKronos\BattleWorldsKronos_Data\Managed\Geometry2D.dll into Unity Child Domain
Platform assembly: D:\Steam\steamapps\common\BattleWorldsKronos\BattleWorldsKronos_Data\Managed\LitJson.dll (this message is harmless)
Loading D:\Steam\steamapps\common\BattleWorldsKronos\BattleWorldsKronos_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: D:\Steam\steamapps\common\BattleWorldsKronos\BattleWorldsKronos_Data\Managed\LumenWorks.Framework.IO.dll (this message is harmless)
Loading D:\Steam\steamapps\common\BattleWorldsKronos\BattleWorldsKronos_Data\Managed\LumenWorks.Framework.IO.dll into Unity Child Domain
Platform assembly: D:\Steam\steamapps\common\BattleWorldsKronos\BattleWorldsKronos_Data\Managed\SteamworksManaged.dll (this message is harmless)
Loading D:\Steam\steamapps\common\BattleWorldsKronos\BattleWorldsKronos_Data\Managed\SteamworksManaged.dll into Unity Child Domain
Platform assembly: D:\Steam\steamapps\common\BattleWorldsKronos\BattleWorldsKronos_Data\Managed\TritonClassLibrary.dll (this message is harmless)
Loading D:\Steam\steamapps\common\BattleWorldsKronos\BattleWorldsKronos_Data\Managed\TritonClassLibrary.dll into Unity Child Domain
- Completed reload, in  0.190 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 3840x2160 30Hz; virtual: 3840x2160 at 0,0
Platform assembly: D:\Steam\steamapps\common\BattleWorldsKronos\BattleWorldsKronos_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Steam\steamapps\common\BattleWorldsKronos\BattleWorldsKronos_Data\Managed\System.dll (this message is harmless)
UnloadTime: 1.703426 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 5435.
Total: 7.128330 ms (FindLiveObjects: 0.372992 ms CreateObjectMapping: 0.054016 ms MarkObjects: 2.548739 ms  DeleteObjects: 3.851781 ms)

Platform assembly: D:\Steam\steamapps\common\BattleWorldsKronos\BattleWorldsKronos_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: D:\Steam\steamapps\common\BattleWorldsKronos\BattleWorldsKronos_Data\Managed\System.Xml.dll (this message is harmless)
[2] AchievementUnlockManager initialized!
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[2] #GS# GameApp! took 300.04ms
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[2] #GS# Manifestes! took 264.67ms
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Platform assembly: D:\Steam\steamapps\common\BattleWorldsKronos\BattleWorldsKronos_Data\Managed\System.Data.dll (this message is harmless)
[2] Key mp_stream_desc already registered in D:/Steam/steamapps/common/BattleWorldsKronos/BattleWorldsKronos_Data/StreamingAssets/Lang\de\maps.csv
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[2] Key unit_info_mine_catchphrase already registered in D:/Steam/steamapps/common/BattleWorldsKronos/BattleWorldsKronos_Data/StreamingAssets/Lang\en\main.csv
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[2] Key settings_checkbox_skipAnimation_tooltip already registered in D:/Steam/steamapps/common/BattleWorldsKronos/BattleWorldsKronos_Data/StreamingAssets/Lang\en\main.csv
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[2] Key missionEnd_mp_player_active already registered in D:/Steam/steamapps/common/BattleWorldsKronos/BattleWorldsKronos_Data/StreamingAssets/Lang\en\main.csv
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[2] Key mp_stream_desc already registered in D:/Steam/steamapps/common/BattleWorldsKronos/BattleWorldsKronos_Data/StreamingAssets/Lang\en\maps.csv
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[2] #GS# I18N! took 167.88ms
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[2] #GS# Maps! took 217.04ms
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[2] #GS# Campaigns! took 327.71ms
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[2] #GS# Profiles! took 0.07ms
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[2] #GS# HelpManager! took 20.76ms
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[2] #GS# GameApp! took 1.44ms
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[2] #GS# Profiles! took 10.49ms
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[2] #GS# GameStateHandler! took 0.16ms
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[2] #GS# InitSettings! took 20.88ms
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Found 67images.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Platform assembly: D:\Steam\steamapps\common\BattleWorldsKronos\BattleWorldsKronos_Data\Managed\Mono.Security.dll (this message is harmless)
Loading RenderSettings...3840x2160 Fullscreen:True
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

DEPTH TEXTURE: True
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

CommunityManager  initialized for user 13770!
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Load file://D:/Steam/steamapps/common/BattleWorldsKronos/BattleWorldsKronos_Data/StreamingAssets/Images/Avatars//background/1.png
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Load file://D:/Steam/steamapps/common/BattleWorldsKronos/BattleWorldsKronos_Data/StreamingAssets/Images/Avatars//motive/6.png
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Load file://D:/Steam/steamapps/common/BattleWorldsKronos/BattleWorldsKronos_Data/StreamingAssets/Images/Avatars//foreground/7.png
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Got a watchlist with 5 entries!
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Got Games!
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Showing Main Menu!
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)


Ambosch123

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Re: Game ID 15808 und multiplayer chat
« Reply #2 on: 2016-01-06 09:51:25 »
Getting de messages for version 1.4.3
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[26] SMC Base took 0.10ms
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[26] SMC InitAudioSources took 0.73ms
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[81] ShowNews() took! took 71.54ms
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[84] ShowNews() took! took 19.66ms
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Got Games!
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[86] ShowNews() took! took 20.11ms
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

new level is ingame
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

destroy components
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 4.266502 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 7556.
Total: 54.253906 ms (FindLiveObjects: 0.228352 ms CreateObjectMapping: 0.056064 ms MarkObjects: 53.644627 ms  DeleteObjects: 0.046848 ms)

progress durch
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Done!
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Init help entry bar!
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[235] SMC Base took 0.08ms
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[235] SMC LoadVisualGrounds took 1967.36ms
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

[235] SMC InitAudioSources took 0.28ms
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Loading RenderSettings...3840x2160 Fullscreen:True
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

DEPTH TEXTURE: True
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

show loadings screen in new scene
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Exception: Field Already occupied: source unit is unit|241(infantrybot) @[37,21], target unit is unit|264(transporter) @[37,21]
  at KingArt.BW.Game.Core.Units.Unit.OtherUnitMovedOnYou (KingArt.BW.Game.Core.Units.Unit unit) [0x00000] in <filename unknown>:0

  at KingArt.BW.Game.Core.Layers.UnitLayer.AddMultiple (KingArt.BW.Game.Core.Units.Unit unit, IEnumerable`1 blockedHexes) [0x00000] in <filename unknown>:0

  at KingArt.BW.Game.Core.Units.UnitPlacement.SignIn () [0x00000] in <filename unknown>:0

  at KingArt.BW.Game.Core.Units.UnitPlacement.PlaceOnMap (KingArt.BW.Game.Core.Map map, Hex field, SegmentDirection dir) [0x00000] in <filename unknown>:0

  at KingArt.BW.Game.Core.Units.Unit.AddToMap (KingArt.BW.Game.Core.Map map, Hex field, SegmentDirection dir) [0x00000] in <filename unknown>:0

  at KingArt.BW.Game.Core.Units.UnitManager.Spawn (Int32 id, KingArt.BW.Game.Core.Units.UnitTemplate template, Int32 team, Hex field, SegmentDirection dir) [0x00000] in <filename unknown>:0

  at KingArt.BW.Game.Core.Units.UnitManager.Spawn (Int32 id, System.String unitName, Int32 team, Hex field, SegmentDirection dir) [0x00000] in <filename unknown>:0

  at KingArt.BW.Game.Core.Resources.UnitLoader.LoadUnit (IGraphSerializer unitNode) [0x00000] in <filename unknown>:0

  at KingArt.BW.Game.Core.Resources.UnitLoader.LoadMap (IGraphSerializer element) [0x00000] in <filename unknown>:0

  at KingArt.BW.Game.Core.Game.GameInstance.LoadMapState (IGraphSerializer mapstate) [0x00000] in <filename unknown>:0

  at KingArt.BW.Game.Unity.GameStateHandler.startPendingGame () [0x00000] in <filename unknown>:0

  at KingArt.BW.Game.Unity.GameStateHandler+<levelChange>d__3.MoveNext () [0x00000] in <filename unknown>:0
 
(Filename:  Line: -1)

Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
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Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
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Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
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Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
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Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
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Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1494)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject ()

  at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0

  at UIDrawCall.ClearAll () [0x00000] in <filename unknown>:0

  at UIDrawCall.ReleaseAll () [0x00000] in <filename unknown>:0

  at UIPanel.OnDisable () [0x00000] in <filename unknown>:0
 
(Filename:  Line: -1)